March 8, 2015

Hey :) How are you?

Utopia

For my English class (speaking of which, has been surprisingly good) I'm doing a project in which I must design and present a utopia that is ideal to me. This project actually has me pretty excited since a) I have two weeks to work on it and b) I've always toyed around with the idea of a perfect world.

Decided to share it here, because there has not been much content of value. This utopia is based off Antarctica in the Legend series.

In this utopia everything is determined by your actions. Citizens wear contacts that put up a HUD with various things, such as reputation (shown by a number), date, time, and such. The contacts also show an indicator above the heads of all the people in sight. Green would represent a person in good standing, yellow means nearing the danger zone, and red would show a very immoral person. Ideally red citizens would be on a sort of parole. If a red citizen continues declining in points it will result in an immediate transfer to a black indicator and removal from the utopia, with no return. Doing certain things will either give or take points, and indicators would change based off this (this is all still an idea, therefore there aren't any details).

At the very top of the reputation list would be a number of government officials. This status is obtainable by achieving more points than the bottom placed government official. By my logic, this sets up a government that has good intentions.

Playing around with the option of removing currency entirely and implementing instead a ticket system. Hopefully what this would do is create more of a balance. Another thing that I'm on the fence with is a military. Considering making a small peace keeping force. This utopia would be strictly sealed off from the outside, so there is no need for a large military.

To enter this utopia a person must go through judgement. Citizens would oversee this would be the five under the government officials in the reputation list, and would be dubbed the "Overseers".

Fun.

#18: The Anti-Bucket List

I wanted to do this one for today's post, but nothing really comes to mind right away. Sorry /: Just gonna end this post here. Next time we'll see if I can do this, and if not I'll skip it completely.

Thanks for spring break :) Most of yesterday was spent at a robotics competition at BCIT, and I was feeling terrible last night. Went for a walk and did some random stuff. Called somebody and had a really nice talk. I'm feeling like a low 6 right now, but considering last night I am feeling better. It's all trivial stuff, and I shouldn't be down. Until next time.

"The hardest thing is to take less when you can get more." - Kin Hubbard

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